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generated/outliner/types/cube
CubeFace
Class CubeFace
Hierarchy
unknown
CubeFace
Index
Constructors
constructor
Properties
cube
direction
is_
rectangular
rotation
texture
uv
Accessors
element
uv_
size
Methods
extend
get
Bounding
Rect
get
Vertex
Indices
reset
texel
To
Local
Matrix
UV
To
Local
Constructors
constructor
new
CubeFace
(
direction
:
any
,
data
:
any
,
cube
:
any
)
:
CubeFace
Parameters
direction
:
any
data
:
any
cube
:
any
Returns
CubeFace
Properties
cube
cube
:
any
direction
direction
:
any
is_
rectangular
is_rectangular
:
boolean
rotation
rotation
:
number
texture
texture
:
boolean
uv
uv
:
any
[]
Accessors
element
get
element
()
:
any
Returns
any
uv_
size
get
uv_size
()
:
number
[]
Returns
number
[]
set
uv_size
(
arr
:
number
[]
)
:
void
Parameters
arr
:
number
[]
Returns
void
Methods
extend
extend
(
data
:
any
)
:
this
Parameters
data
:
any
Returns
this
get
Bounding
Rect
getBoundingRect
()
:
{
ax
:
any
;
ay
:
any
;
bx
:
any
;
by
:
any
;
h
:
number
;
w
:
number
;
x
:
number
;
y
:
number
;
}
Returns
{
ax
:
any
;
ay
:
any
;
bx
:
any
;
by
:
any
;
h
:
number
;
w
:
number
;
x
:
number
;
y
:
number
;
}
get
Vertex
Indices
getVertexIndices
()
:
number
[]
Returns
number
[]
reset
reset
()
:
this
Returns
this
texel
To
Local
Matrix
texelToLocalMatrix
(
uv
:
any
,
truncate_factor
:
number
[]
,
truncated_uv
:
any
,
)
:
Matrix4
Parameters
uv
:
any
truncate_factor
:
number
[]
truncated_uv
:
any
Returns
Matrix4
UV
To
Local
UVToLocal
(
point
:
any
)
:
Vector3
Parameters
point
:
any
Returns
Vector3
Settings
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Constructors
constructor
Properties
cube
direction
is_
rectangular
rotation
texture
uv
Accessors
element
uv_
size
Methods
extend
get
Bounding
Rect
get
Vertex
Indices
reset
texel
To
Local
Matrix
UV
To
Local
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